@nevware21/ts-utils
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    Function createEnumKeyMap

    • Create a map object which contains both the property key and value which both map to the key, E[key] => key and E[value] => key.

      Type Parameters

      • E

        Identifies the const enum type being mapped

      Parameters

      • values: { [key in string | number | symbol]: E[keyof E] }

        The values to populate on the new object

      Returns EnumNameMap<E>

      A new frozen (immutable) object which contains a property for each key and value that returns the value.

      const enum Animal {
      Dog = 0,
      Cat = 1,
      Butterfly = 2,
      Bear = 3
      }
      const animalMap = createEnumKeyMap<typeof Animal>({
      Dog: Animal.Dog,
      Cat: Animal.Cat,
      Butterfly: Animal.Butterfly,
      Bear: Animal.Bear
      });
      // You end up with an object that maps everything to the name
      animalMap.Dog === "Dog"; // true
      animalMap[0] === "Dog"; // true
      animalMap["Dog"] === "Dog"; // true
      animalMap.Cat === "Cat"; // true
      animalMap[1] === "Cat"; // true
      animalMap["Cat"] === "Cat"; // true
      // Helper function to always return the "Name" of the type of animal
      function getAnimalType(type: string | number | Animal) {
      return animalMap[type];
      }